Technical Combat Designer (Unreal Engine 5) – Fully Remote
Our client is a fantastic company headquartered in the GCC which specialises in creating games which is looking for an experienced Technical Combat Designer to take ownership of the combat experience for an ambitious multiplayer third-person shooter.
This is a hands-on role where you'll be responsible for making combat feel responsive, impactful and rewarding, working closely with animation, VFX, audio and gameplay teams to deliver polished, high-quality gameplay.
Key Requirements
4+ years' experience as a Technical Designer, Combat Designer or similar
Strong commercial experience with Unreal Engine 5 (Blueprints)
Excellent understanding of combat systems, game feel and gameplay iteration
Experience with animation systems, Niagara, camera tools and enemy AI
Background working on third-person action or shooter games
Ability to collaborate closely with programmers, animators, VFX and sound designers to deliver a polished player experience
Nice to Have
Shipped AA or AAA titles with outstanding combat systems
Experience designing and balancing boss encounters
Basic C++ knowledge
📍 Location: Fully Remote
💰 Salary: USD 3,000–6,000/month (B2B), depending on experience
If you're passionate about creating exceptional combat experiences and want to work on an exciting multiplayer shooter, I'd love to hear from you.
- Department
- Design
- Locations
- Multiple locations
- Remote status
- Fully Remote
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